My Projects
Game
Graveroller
My goal with this game was to get something up on play store in a month. So I see the process of publishing a game.
An endless runner where you speed upp the ball and destroy boxes to get points. Surviving as long as possible to get the highest score which is a local high score for your android device.
Made with LibGdx in Java. Box2D for the physic engine. First time that I used the particle system for the trail of the ball.
Used alot of what I learned from Forest Chopper and made this.
Game
Forest Chopper
Thesis work. Goal here was to make my first 2D platformer with some simple controlls for the character.
With a local highscore.
Learning LibGdx for the first time during this month and adding the Box2d physics to work was a challenge. Started over after a week because of haveing cleaner code from the start helps so much.
Challenge: Orgins for the cordinates confused me but after a week I got the texture to line upp with the actual box2d models and off I went. Adding Coins to explode with some randomness when killing enemies. Maps where done in Tiled, which is a handy tool for makeing levels and where I decided where enemies where placed also the collisions for everything.
Spent some time in Gimp and Texturepacker to edit some pictures/spritesheets so that they fit my needs.
App-work in progress
PHUe2Alarm - PErsonal
Goal with this project was to make the Phillips hue motion sensors to be used as basic alarm system. When program is active and scanning that will send a notification to your mobile when sensors are beeing activated.
I worked in Android Studios with Java language. Needed a database/login so an easy choice was firestore and firestore functions for sending notifications. A second phone was needed which was connected to WIFI to be able to scan the Philip Hue bridge. That meant the program should be able to run on an older Android phone and done in the background. All this is done with Intent Service and a notification on the phone that you can’t remove until the scanning is stopped.
I stumbled a lot in the project, methods around WIFI some of them where deprecated.
One was the fact that Philip Hue’s documentation said a UPNP search would find the Philip Hue bridge which it did 10% of the time. So I went for the simpler route and a manual input of the IP.
Work in Progress
Cowboy Shooter
Top down 2D game I am working on currently. Sadly no pictures available.